Nicola C Anderson

Honorary Research Associate
location_on Kenny Room 3010 -- 2136 West Mall
Research Area

About

Nicki (she/her/hers) is a postdoctoral fellow in Alan Kingstone’s Brain, Attention and Reality Lab focusing mainly on understanding eye and head movement behaviour in Virtual Reality environments.


Research

Attention in Virtual Reality Environments

Virtual reality is an up and coming technology that is working its way into our everyday lives. Here in the lab, we are interested in VR both as a tool to help us understand cognition and as a technology in itself.

VR gives us absolute control over our experimental design, and of particular interest to me, allows us to track both the head and the eyes, simultaneously. We are no longer constrained to studying eye movement behaviour on a single computer monitor – we can now do it with very high resolution and in a 3D environment! Currently we are working on simple experiments programmed in Unity, and exploring ways to analyze this more complex head and eye data.

While VR can provide insights into eye movement behaviour and cognition, it is also a unique platform in itself. We are interested in understanding what it’s like to use VR. How is it that we can exist in both a ‘real’ and ‘virtual’ reality simultaneously and what does this mean for our representations of space and cognitive capacity? How immersive is the VR experience and how can we enhance or reduce the experience of immersion?

We are looking for motivated students who might be interested in helping out with the more technical aspects of our VR setup – contact me for more info!

Attention in Natural Scenes

Our vision is high-resolution at the point of gaze, and our acuity drops off gradually into the periphery. If we can’t really ‘see’ very well in the periphery, how do we decide where to look? What kinds of information do we use? Natural scene viewing work has laid the foundation for understanding eye movements and oculomotor control in more complex settings. I am particularly interested in the interplay between top-down (cognitive) and bottom-up (stimulus-based) control of eye movements. In addition, I am interested in the analysis of the more complex data that can be obtained from natural scene viewing work. Check out the recurrence quantification analysis of eye movements that was developed in the BARLab for more info on one neat technique I use.


Publications

Please see my google scholar page for a list of publications.


Nicola C Anderson

Honorary Research Associate
location_on Kenny Room 3010 -- 2136 West Mall
Research Area

About

Nicki (she/her/hers) is a postdoctoral fellow in Alan Kingstone’s Brain, Attention and Reality Lab focusing mainly on understanding eye and head movement behaviour in Virtual Reality environments.


Research

Attention in Virtual Reality Environments

Virtual reality is an up and coming technology that is working its way into our everyday lives. Here in the lab, we are interested in VR both as a tool to help us understand cognition and as a technology in itself.

VR gives us absolute control over our experimental design, and of particular interest to me, allows us to track both the head and the eyes, simultaneously. We are no longer constrained to studying eye movement behaviour on a single computer monitor – we can now do it with very high resolution and in a 3D environment! Currently we are working on simple experiments programmed in Unity, and exploring ways to analyze this more complex head and eye data.

While VR can provide insights into eye movement behaviour and cognition, it is also a unique platform in itself. We are interested in understanding what it’s like to use VR. How is it that we can exist in both a ‘real’ and ‘virtual’ reality simultaneously and what does this mean for our representations of space and cognitive capacity? How immersive is the VR experience and how can we enhance or reduce the experience of immersion?

We are looking for motivated students who might be interested in helping out with the more technical aspects of our VR setup – contact me for more info!

Attention in Natural Scenes

Our vision is high-resolution at the point of gaze, and our acuity drops off gradually into the periphery. If we can’t really ‘see’ very well in the periphery, how do we decide where to look? What kinds of information do we use? Natural scene viewing work has laid the foundation for understanding eye movements and oculomotor control in more complex settings. I am particularly interested in the interplay between top-down (cognitive) and bottom-up (stimulus-based) control of eye movements. In addition, I am interested in the analysis of the more complex data that can be obtained from natural scene viewing work. Check out the recurrence quantification analysis of eye movements that was developed in the BARLab for more info on one neat technique I use.


Publications

Please see my google scholar page for a list of publications.


Nicola C Anderson

Honorary Research Associate
location_on Kenny Room 3010 -- 2136 West Mall
Research Area
About keyboard_arrow_down

Nicki (she/her/hers) is a postdoctoral fellow in Alan Kingstone’s Brain, Attention and Reality Lab focusing mainly on understanding eye and head movement behaviour in Virtual Reality environments.

Research keyboard_arrow_down

Attention in Virtual Reality Environments

Virtual reality is an up and coming technology that is working its way into our everyday lives. Here in the lab, we are interested in VR both as a tool to help us understand cognition and as a technology in itself.

VR gives us absolute control over our experimental design, and of particular interest to me, allows us to track both the head and the eyes, simultaneously. We are no longer constrained to studying eye movement behaviour on a single computer monitor – we can now do it with very high resolution and in a 3D environment! Currently we are working on simple experiments programmed in Unity, and exploring ways to analyze this more complex head and eye data.

While VR can provide insights into eye movement behaviour and cognition, it is also a unique platform in itself. We are interested in understanding what it’s like to use VR. How is it that we can exist in both a ‘real’ and ‘virtual’ reality simultaneously and what does this mean for our representations of space and cognitive capacity? How immersive is the VR experience and how can we enhance or reduce the experience of immersion?

We are looking for motivated students who might be interested in helping out with the more technical aspects of our VR setup – contact me for more info!

Attention in Natural Scenes

Our vision is high-resolution at the point of gaze, and our acuity drops off gradually into the periphery. If we can’t really ‘see’ very well in the periphery, how do we decide where to look? What kinds of information do we use? Natural scene viewing work has laid the foundation for understanding eye movements and oculomotor control in more complex settings. I am particularly interested in the interplay between top-down (cognitive) and bottom-up (stimulus-based) control of eye movements. In addition, I am interested in the analysis of the more complex data that can be obtained from natural scene viewing work. Check out the recurrence quantification analysis of eye movements that was developed in the BARLab for more info on one neat technique I use.

Publications keyboard_arrow_down

Please see my google scholar page for a list of publications.